Search Issue Tracker
By Design
Votes
0
Found in
4.2.0f4
Issue ID
554071
Regression
No
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject.
- Open "Script Import Settings" and set some prefab to this property.
- Create another, which will add a component TestScript (gameObject.AddComponent<TestScript>();) and attach it to a game object in the hierarchy
- Hit play
Actual: The component is created, the public field is null;
Expected: Public field is initialized with prefab, that was set in Script Import Settings. The behaviour is the same when attaching TestScipt component manually, by dragging over a game object.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Add comment