Search Issue Tracker
By Design
Votes
0
Found in
4.2.0f4
Issue ID
554071
Regression
No
Script Import Settings ignored when component added from another script
- Create a script, e.g. TestScript, with public field of type GameObject.
- Open "Script Import Settings" and set some prefab to this property.
- Create another, which will add a component TestScript (gameObject.AddComponent<TestScript>();) and attach it to a game object in the hierarchy
- Hit play
Actual: The component is created, the public field is null;
Expected: Public field is initialized with prefab, that was set in Script Import Settings. The behaviour is the same when attaching TestScipt component manually, by dragging over a game object.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment