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[IL2CPP] Failed running UnusedByteCodeStripper when building the project...
Steps to reproduce: 1. Open the attached project (IL2CPPTesting.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal ... Read more
[IL2CPP] Errors when building the project: Failed running, Exception: [....
A bunch of long Errors appear when trying to build the project using IL2CPP. Steps to reproduce: 1. Open User's attached project (u... Read more
[Range] Attribute in a nested class breaks serialization functionality w...
Steps to reproduce: 1. Open supplied Project 2. In the Project window, select foo_test object 3. Edit the values of the Scriptable O... Read more
System.Net.Http.dll could not be found error is thrown when response fil...
"System.Net.Http.dll could not be found" error is thrown when msc.rsp/csc.rsp file with the content "-r:System.Net.Http.dll" is pres... Read more
Editor crashes executing IJobParallelFor when starting play mode for the...
Steps to reproduce: 1. Download 991522_repro and open "test" scene 2. Enter play mode 3. Exit play mode 4. Enter play mode Results:... Read more
MenuCommand.context is Null if MenuItem path ends with "..."
To reproduce: 1. Download attached "MenuCommandContext.zip" project and open in Unity 2. Open "SampleScene" scene 3. Right-click an... Read more
WaitForEndOfFrame() doesn't execute in batchmode on built project
To reproduce: 1. Download attached project "Break My Routine.zip" and open in Unity 2. Open "Start Routine" scene 3. Enter to Play ... Read more
[Compilation-Pipeline] If project has "UNetWeaver error" then NullRefere...
Regression - doesn't happen in 5.6.0f3 How we can reproduce it using the example you attached 1 Open attached project Actual resul... Read more
Script compilation hangs Editor if script contains self referencing
Unity hangs on compilation if script contains self-referencing 2. How we can reproduce it using the example you attached 1. Open U... Read more
AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset