Search Issue Tracker
Active
Votes
0
Found in
2021.3
2021.3.0f1
2022.1
2022.2
2023.1
Issue ID
1426045
Regression
No
Assigining an instance to 'managedReferenceValue' doesn't apply to all targets when multi-editing
How to reproduce:
1. Open the attached "1426045.zip" project
2. Open the "SampleScene" Scene (Assets/Scenes)
3. Select the "GameObject" GameObject in the Scene
4. Duplicate the selected GameObject
5. Select the original GameObject with the duplicates
6. Modify the "Foo 1" field in the Inspector window
Expected result: Every selected GameObject with the "Test" Component has its values changed accordingly
Actual result: Only the last/first GameObject that is selected has its value changed
Reproducible with: 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a3
Couldn't test with: 2020.3.36f1 (Deprecated code)
Reproduced on: macOS Monterey 12.0.1
Note: Also affects Array values
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Docked Search window tab title is cut off when searching for free Assets in separate Asset Store Search window
- Asset list items fail to load content when scrolling through the List view in Asset Store Search
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
Add comment