Search Issue Tracker
Active
Votes
0
Found in
2021.3
2021.3.0f1
2022.1
2022.2
2023.1
Issue ID
1426045
Regression
No
Assigining an instance to 'managedReferenceValue' doesn't apply to all targets when multi-editing
How to reproduce:
1. Open the attached "1426045.zip" project
2. Open the "SampleScene" Scene (Assets/Scenes)
3. Select the "GameObject" GameObject in the Scene
4. Duplicate the selected GameObject
5. Select the original GameObject with the duplicates
6. Modify the "Foo 1" field in the Inspector window
Expected result: Every selected GameObject with the "Test" Component has its values changed accordingly
Actual result: Only the last/first GameObject that is selected has its value changed
Reproducible with: 2021.3.6f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a3
Couldn't test with: 2020.3.36f1 (Deprecated code)
Reproduced on: macOS Monterey 12.0.1
Note: Also affects Array values
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment