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Updates to GetComponent(string) on implicit "this" / "self" generates wr...
To Reproduce: 1. Open 'Test.cs' in the attached project, Observe the line 'Component comp = GetComponent(scriptname) 2. Run API upd... Read more
The name 'PostEffectsBase' does not denote a valid type ('not found') wh...
Steps to reproduce : - import the Image Effects package - move the PostEffectsBase file to the Assets folder and notice the errors ... Read more
Api updater doesn't upgrade 'terrainData.physicMaterial'
'Terrain.terrainData.physicMaterial' should probably be updated to 'Terrain.material' , but instead an error is thrown when loading... Read more
Unity freezes after entering the play mode for the 2nd or 3rd time
Reproduced in Windows 8. Not reproduced on Mac. Reproduced with: Version 4.3.4f1 (e444f76e01cd) Read more
Crash in MonoScript.GetClass() when calling the method
Steps to reproduce : - download the project attached - create a new project - in the root folder of the project copy the scripts Ge... Read more
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce: 1. Open attached script in a new project 2. Attach script to any game object 3. Play the scene - The script shou... Read more
[ManagedPlugins] Crash after recompile when using external dll
To Reproduce: 1. Open the attached project 'DllUseEditorCrash.zip'. 2. Play scene 'Main'. 3. Edit 'Test.cs' to trigger a recompile ... Read more
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce: 0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and... Read more
Unnecessary white spaces added to project *.sln file when updating monod...
Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce: 1. Create a new... Read more
All about bugs
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