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0
votes
Fixed

[Simulator] Wrong Screen.width/height values returned in OnEnable when r...

Scripting

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May 13, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a15

How to reproduce:1. Open attached project "BadResolution.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Select "Script" Game Ob... Read more

0
votes
Fixed

HashSet.TrimExcess causes an increase in memory

Scripting

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Nov 17, 2017

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Version/s: 2017.2.0f3

Steps to reproduce:1. Open attached project2. Open "Test" Scene3. Enter Play mode4. Select "TrimExcess-3.5" in the hierarchy5. Toggl... Read more

0
votes
By Design

[OSX] Editor Test Runner freezes and crashes in OVR::Platform::Product::...

Scripting

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Apr 13, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. open users attached project2. run all editor tests - Unity freezes and crashes eventually Crashes in OVR::Plat... Read more

0
votes
Fixed

Unity crashes on mono_string_new when trying to open scene

Scripting

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Apr 21, 2016

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Version/s: 5.3.4p4

To reproduce:1. Open attached project ("790501.zip")2. Open "Main6" scene Actual behavior: Unity crashes Read more

0
votes
Not Reproducible

Random.Range description is incorrect in Visual Studio

Scripting

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Apr 24, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open attached picture ("5.1.4f1 repro.png", "5.2.4f1 repro.png" or attached by user)2. Notice that description... Read more

0
votes
Fixed

Logs still include a Stack Trace after setting Application.SetStackTrace...

Scripting

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open tester-attached project (case_1181994-702390-Updated)2. Open the 'MainScene'3. Enter Play Mode4. Open Edito... Read more

0
votes
Fixed

RuntimeInitializeOnLoad methods are called multiple times when using def...

Scripting

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Apr 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "RuntimeInitializeOnLoad.zip" project2. Build and Run to Standalone3. Close the Build4. Open a... Read more

0
votes
Fixed

OnParticleTrigger() is called before Awake()

Scripting

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Nov 02, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open the attached project "ParticlesBug.zip"2. Open "Test Particles" Scene3. Enter Play mode4. Pause Play mode5.... Read more

0
votes
Won't Fix

Unity editor crashes if code has nullable structs with circular dependency

Scripting

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Dec 12, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "754243.zip"2. In Project window, open "Test.cs" script3. Uncomment and save the code4. Se... Read more

0
votes
Fixed

Editor exits with return code 0 even with compilation errors when Unity ...

Scripting

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Jul 10, 2018

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Version/s:

Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more

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