Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1205010
Regression
No
Unity editor crashes if code has nullable structs with circular dependency
How to reproduce:
1. Open attached project "754243.zip"
2. In Project window, open "Test.cs" script
3. Uncomment and save the code
4. Select the Editor
Expected result: The code compiles
Actual result: The code compiles and Editor crashes
Reproducible with: 2018.4.14f1, 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Could not test with: 2017.4.35f1 (nullable types were not yet implemented)
Comments (1)
-
meikellp
Apr 15, 2021 07:21
This pull request was merged 2+ years ago. When will it reach Unity?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This issue is caused because the reference assemblies from .NET Standard 2.0 did not contain private fields, preventing the compiler from erroring during compilation. This has been resolved for .NET Standard 2.1. Once Unity upgrades to .NET Standard 2.1 this code will no longer compile.
See: https://github.com/dotnet/standard/pull/1012