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"UNet" unable to serialize parameters from Assembly Definitions
Reproduction steps: 1. Open "TestAsmDef.zip" project Expected Result: No errors appear/ everything is properly serializedActual Resu... Read more
Crash on mono_class_init when pressing "Play" button in the Editor
How to reproduce:1. Open Unity project, attached to the ownCloud2. Load "Zenject Unity Crash demo" scene3. Enter the Play mode4. If ... Read more
If "Marshal.PtrToStructure()" raises an exception, the Editor crashes
Reproduction steps: 1. Open "MarshallingSample.zip" project2. Enter Playmode Expected Result: Playmode enters successfullyActual Res... Read more
Infinite project load when PrecompiledAssemblyException is encountered w...
If a project has two of the same assemblies (such as NewtonsoftJson in this case), attempting to load the project from a clean state... Read more
Console Logs from built Players are not received by an attached Editor u...
How to reproduce:1. Open the attached project in the Unity Editor2. Do NOT touch the Console window's Connection drop-down until lat... Read more
[Editor] EditorGuiLayout.Colorfield doesn't update using colour picker w...
To reproduce:1. Open attached project "1165556.zip"2. Press Window > ObjectMaster3. In the ObjectMaster window press "Add new lay... Read more
Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...
How to reproduce:1. Open the user's attached project ("KillStack.zip")2. Close the Editor Expected result: Editor closesActual resul... Read more
After Unity loads the project it crashes on System.Array:ClearInternal (...
How to reproduce:1. Open user's attached project "ID.zip"2. After the project is loaded wait from 10 to 15 seconds and the project w... Read more
Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...
Reproduction steps:1. Create new project.2. Edit -> Preferences -> Cache server and set it to Local3. Change Scripting runtime... Read more
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce:1. Open User-supplied project.2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Proje... Read more
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