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Votes

1

Found in

5.2.0b3

Issue ID

713426

Regression

No

"different serialization layout" error in built player

Scripting

-

To reproduce:
1. Open attached project
2. Open scene TestDifferentBaseType
3. Build for Win32 with "development build"
4. Notice the warning: A script behaviour has a different serialization layout when loading. (Read 36 bytes but expected 40 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?

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