Search Issue Tracker
By Design
Votes
0
Found in
5.4.1f1
Issue ID
845328
Regression
No
Unity exceptions in asynchronous methods called from UdpClient are not handled
Reproduction steps:
1. Open the "Server.zip" project in VS and start the server
2. Open the "bug.zip" project
3. Open the only scene
4. Play the scene
-Notice in the console that there are no errors, however, the script stops running.
5. Uncomment Try-Catch block and play the scene again
-Notice the Unity exception from the try-catch block in the console.
The message produced by the exception: UnityEngine.UnityException: EnsureRunningOnMainThread can only be called from the main thread
Actual result: No errors are thrown in the console.
Expected result: Exception is handles and error is thrown in the console
Note: In 5.3 the asynchronous methods produce no exceptions and keep running after exiting play mode
Reproduced on: 5.6.0a1, 5.5.0b10, 5.4.2p3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment