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0
votes
Fixed

[Backport] Script not opening when double-clicking error

Scripting

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the provided project2. Open scene 'AndyVersion/Scenes/MainScreen'3. Enter Play mode4. Press 'Play game' a... Read more

0
votes
Fixed

[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...

Scripting

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more

0
votes
Fixed

[Backport] OnPostRender is called multiple times per frame when setting ...

Scripting

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May 24, 2022

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Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets > Scenes folder3. Open "Sample... Read more

1
votes
Won't Fix

[Backport] DLL with Define Constraint included in BuildPlayerOptions.ext...

Scripting

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May 26, 2022

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Version/s: 2021.3.3f1

Steps to reproduce:1. Download and open the user's attached project ("DefineConstraintsIssue-2021.1.zip")2. In the menu bar click Te... Read more

0
votes
Fixed

[Backport] [UWP] Not adding NET_STANDARD_2_0 define

Scripting

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May 26, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1

How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more

0
votes
Fixed

"Failed to resolve TVariableType" errors are thrown when building a proj...

Scripting

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May 25, 2022

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Version/s: 2021.3.1f1

How to reproduce:1. Open the user attached "ResolveFailure.zip" project2. Build the project (File -> Build Settings -> Build) ... Read more

0
votes
Fixed

[Backport] Unnecessary cast to float when calling Mathf.Abs

Scripting

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May 27, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more

0
votes
Won't Fix

[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod]...

Scripting

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May 27, 2022

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Version/s: 2020.3.34f1

How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more

0
votes
Fixed

[Backport] Script names containing non-ASCII characters are not printed ...

Scripting

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May 27, 2022

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Version/s: 2020.3.34f1

How to reproduce:1. Open the attached project "Accents.zip"2. In the Project View select zzz.cs and click reimport3. Observe the Con... Read more

0
votes
Fixed

[Backport] IL2CPP doesn't properly handle invalid surrogate pairs causin...

Scripting

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May 27, 2022

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Version/s: 2020.3.34f1

TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more

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