Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-1908
Regression
No
[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method with [Preserve] causes crash on runtime
How to reproduce:
1. Open the attached "UWP_StrippingExcessive.zip" project
2. Make sure that "Script changes while playing" has "Stop Playing and Recompile" option chosen in Preferences Settings
3. Build to UWP
4. Open the Visual Studio Solution file, located in the built project's directory
5. Build the Solution on Local Machine with Debug and x64 options
Expected results: The build does not crash when doing excessive IL2CPP stripping of \[RuntimeInitializeOnLoadMethod] method with \[Preserve]
Actual results: The build crashes when doing excessive IL2CPP stripping of \[RuntimeInitializeOnLoadMethod] method with \[Preserve]
Reproducible with: 2019.3.14f1, 2019.1.0b9, 2020.2.0a11
Notes:
- Could not reproduce on 2018.4, because of errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Resolution Note:
There are no fixes planned for this Bug