Search Issue Tracker
Fixed
Fixed in 2020.3.39f1, 2021.3.10f1, 2022.1.9f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-1821
Regression
No
[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to increase execution time
Mathf.Abs:
public static float Abs(float f) \{ return (float)Math.Abs(f); }
Custom Abs method:
float Abs (float input) \{ return Math.Abs(input); }
Math.Abs:
public static float Abs (float value);
Steps to reproduce:
1. Open the attached "1372997-sample" project
2. Enter Play mode
3. Observe the Console
Expected result: executing time of Mathf.Abs is taking the approximately same amount of time as the custom Abs method
Actual result: executing Mathf.Abs takes noticeably more time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing page when opening reference for Panel Text Settings
- PlasticSCM NullReferenceException on entering the Play Mode when Unity Version Control tab is added to the layout
- Shortcut Helper Bar does not appear when enabling it and disabling it
- "Property (urp_ReflProbes_BoxMin) exceeds previous array size" warning spams console after switching platforms
- Have to change Input Mapping Path twice for change to take effect when Auto-Save is enabled
Resolution Note (fix version 2021.3.10f1):
Fixed in: 2021.3.10f1