Search Issue Tracker
Fixed
Fixed in 2021.3.16f1
Votes
0
Found in
2020.3.34f1
2021.3.3f1
Issue ID
UUM-1694
Regression
No
[Backport] [UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:
1. Open the attached "New Unity Project.zip" project
2. Switch to UWP
3. Select .NET Standard 2.0 Scripting backend in Player settings
4. In Project window select Packages > Microsoft.Extensions.DependencyInjection > Microsoft.Extensions.DependencyInjection.dll
5. See define constraints in Inspector window showing "define constraint is incompatible" error
6. Open "Assembly-CSharp.csproj" file with a text editor
7. Search for .NET version in DefineConstants line
Expected result: "NET_STANDARD_2_0" constraint is present
Actual result: "NET_4_6" constraint is present
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17
Notes:
- Not reproducible on Standalone
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Add comment