Search Issue Tracker
Fixed in 2021.3.6f1
Fixed in 2021.3.X, 2022.1.X, 2022.1.7f1
Votes
0
Found in
2021.3.3f1
2022.1.1f1
Issue ID
UUM-911
Regression
Yes
[Backport] OnPostRender is called multiple times per frame when setting Application.targetFrameRate
Reproduction steps:
1. Open the attached user's Unity project "TestOnPostRender.zip"
2. Go to Assets > Scenes folder
3. Open "SampleScene.unity" and enter the Play mode
4. Observe "Update" and "OnPostRender" in the Game view
Expected result: OnPostRender is called once per frame
Actual result: OnPostRender is called multiple times per frame
Reproducible with: 2021.2.0a2, 2021.2.19f1, 2022.1.0b15, 2022.2.0a8
Not reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.2.0a1, 2022.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
Resolution Note (fix version 2022.1):
Fixed in 2022.1.7f1