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6
votes
Fixed

Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod] method wit...

Scripting

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May 10, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.2

How to reproduce: 1. Open the attached "UWP_StrippingExcessive.zip" project 2. Make sure that "Script changes while playing" has "St... Read more

0
votes
Fixed

worldPositionStays argument is missing from Unity.Undo.SetTransformParen...

Scripting

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May 13, 2020

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Version/s: 2018.4, 2019.3.5f1, 2020.2

Reproduction steps: 1. Open attached project "Undo.zip" 2. In Project window, open "Test.cs" 3. Observe line 13 Expected result: Un... Read more

8
votes
Won't Fix

Application.isPlaying is false when OnEnable is called from a Scriptable...

Scripting

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May 22, 2020

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Version/s: 2017.4, 2019.3.14f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more

0
votes
Fixed

Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...

Scripting

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May 26, 2020

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Version/s: 2019.3, 2019.3.0a1, 2020.1, 2020.2

Repro steps: 1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster) 2. Enter Play M... Read more

0
votes
By Design

Code in UNITY_EDITOR block executes during Player or Assetbundle build

Scripting

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Jun 16, 2020

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Version/s: 2019.3, 2019.3.10f1, 2019.4, 2020.1, 2020.2

Steps to reproduce: 1. Open user's attached project "UnityEditorWhenAssetbundling.zip" 2. Go to Build Settings 3. Build 4. Launch th... Read more

0
votes
By Design

EditorApplication.isCompiling is not called when the scripts are recompi...

Scripting

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Apr 21, 2020

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Version/s: 2019.2.0a12, 2019.3.3f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (isCompilingBug.zip) 2. Open the TestScript.cs with Rider IDE 3. Make some changes ... Read more

0
votes
Fixed

ScriptUpdater crashes when alias for the same name is set multiple times...

Scripting

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May 29, 2020

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Version/s: 2019.3.10f1

In the case a source needs to be ApiUpdated *and* it set C# alieases for the same *name* multiple times an exceptions is thrown in S... Read more

3
votes
Won't Fix

[SerializeReference] Deleting an element of list with SerializeReference...

Scripting

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Apr 13, 2020

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Version/s: 2019.3.9f1, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached (Repro.zip) project 2. Open the SampleScene 3. In Hierarchy Window select "Cube" GameObject ... Read more

0
votes
Fixed

Editor crashes on AttributeScanner::Next when a script is changed in the...

Scripting

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Apr 06, 2020

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Version/s: 2019.3.8f1, 2019.4, 2020.1, 2020.2.0a1

How to reproduce: 1. Open the attached project named "Case_1234525" 2. Open the "LidarDemo" Scene 3. Enter Play mode 4. Open the Pho... Read more

1
votes
By Design

OnAfterDeserialize is not called when disabling domain reload and scene ...

Scripting

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Jun 01, 2020

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Version/s: 2019.3.0a1, 2019.3.15f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "case_1252121-bugreport.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Observe th... Read more

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