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Votes

0

Found in

2019.2.0a12

2019.3.3f1

2019.4

2020.1

2020.2

Issue ID

1240209

Regression

Yes

EditorApplication.isCompiling is not called when the scripts are recompiled upon refocusing the Editor with ADBv2

Scripting

-

How to reproduce:
1. Open user-submitted project (isCompilingBug.zip)
2. Open the TestScript.cs with Rider IDE
3. Make some changes to the script and save it
4. Note that while the scripts are compiling in the background, EditorApplication.isCompiling is called
5. Make some changes to the script again, but DON'T save it
6. Refocus the Unity Editor(scripts will start compiling due to Rider's auto-save feature) and see the Console window

Expected result: EditorApplication.isCompiling gets called
Actual result: EditorApplication.isCompiling does not get called

Reproducible with: 2019.2.0a12, 2019.4.0f1, 2020.1.0b11, 2020.2.0a13
Not reproducible with: 2018.4.23f1, 2019.2.0a11

Notes:
Tested with ADBV2(2019.2 and newer)
The issue does not occur when the scripts are compiling in the background(Editor is unfocused)
The issue occurs when the scripts are compiling upon refocusing the Editor(also can be achieved by editing the script in Notepad/Text Editor)
The issue also occurs when the script is saved and the Editor is immediately refocused(e.g. when using CMD+S and ALT+TAB shortcuts)

  1. Resolution Note:

    Synchronous compilation is enforced by ADBV2 to prevent inderterministic results.

    If Script compilation begins asynchronously and takes some time to complete, assets could be modified while compilation happens, thus resulting in an indeterministic import state.

    Auto-refresh is generally responsible for synchronous compilation. Alternatively, Auto-Refresh can be turned off in the preferences window.

    To figure out when compilation is happening using the messages for compilationStarted/compilationFinished would be a better approach.

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