Search Issue Tracker

0
votes
Fixed

[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...

Scripting

-

Feb 22, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open attached project "StartException" and scene "SampleScene"2. In Project window, open and observe Assets/Test... Read more

0
votes
Fixed

AsyncReadManager.Read writes to input array pointer during async operation

Scripting

-

Mar 01, 2021

-

Version/s: 2021.1.0a1

A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more

0
votes
By Design

Resources.LoadAll() sometimes freezes Editor upon recompilation

Scripting

-

Feb 11, 2021

-

Version/s: 2020.1.17f1, 2020.2, 2021.1, 2021.2

Reproduction steps:1. Open user attached project2. Open Assets\_Scenes\Setup Scene3. Press Play4. Repeat step 3 for 5-20 times Expec... Read more

0
votes
Fixed

File parameter has incorrect value in CompilerMessage when the path has ...

Scripting

-

Mar 02, 2021

-

Version/s: 2020.2.0a17, 2021.2.0a8

Steps:1. Open attached project2. Open Script2.cs3. Introduce compiler error4. Take a look into messages in Console==>File paramet... Read more

1
votes
Fixed

Memory Leak when calling GetComponents(List<T>) with a static List

Scripting

-

Mar 01, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.3, 2021.1, 2021.2

Steps to reproduce:1. Download and open project "GetComponentsBug.zip"2. Open SampleScene3. Enter Play mode4. Exit Play mode5. Enter... Read more

0
votes
Fixed

Crash on core::StringStorageDefault<char>::assign when attaching a speci...

Scripting

-

Mar 08, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.21f1, 2020.2.0a10

Title: Crash on core::StringStorageDefault&lt;char&gt;::assign when attaching a script to terrain that doesn't inherit a native clas... Read more

0
votes
Fixed

NativeArray<T>.ReadOnly does not implement IEnumerable<T>

Scripting

-

Mar 04, 2021

-

Version/s:

NativeArray&lt;T&gt; implements IEnumerable&lt;T&gt; allowing to use C# "foreach" syntax to iterate over it. However its read-only v... Read more

0
votes
By Design

Build Aborted/Build Interrupted error briefly appears in the Console win...

Scripting

-

Mar 16, 2021

-

Version/s: 2021.1.0a6, 2021.1.0b11, 2021.2

Reproduction steps:1. Create a new Unity project2. Create a new C# Script: Right-click in Project window &gt; Create &gt; C# Script3... Read more

2
votes
Won't Fix

Arrays apply data changes immediately which prevents DelayedEditor from ...

Scripting

-

Mar 12, 2021

-

Version/s: 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "case_1307386-ArrayInspectorBug.zip"2. In the Scripts folder, click on "New Foo"3. I... Read more

0
votes
Won't Fix

Compilation error is not shown in the Console window when using generic ...

Scripting

-

Mar 10, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.20f1, 2020.2

Reproduction steps:1. Open the attached "case_1320502" project2. Open the "ResourceImageDownloader_1.cs" script3. Note that the IDE ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.