Search Issue Tracker

0
votes
Fixed

[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...

Scripting

-

Feb 22, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.18f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open attached project "StartException" and scene "SampleScene" 2. In Project window, open and observe Assets/Te... Read more

0
votes
Fixed

AsyncReadManager.Read writes to input array pointer during async operation

Scripting

-

Mar 01, 2021

-

Version/s: 2021.1.0a1

A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more

0
votes
By Design

Resources.LoadAll() sometimes freezes Editor upon recompilation

Scripting

-

Feb 11, 2021

-

Version/s: 2020.1.17f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open user attached project 2. Open Assets\_Scenes\Setup Scene 3. Press Play 4. Repeat step 3 for 5-20 times ... Read more

0
votes
Fixed

File parameter has incorrect value in CompilerMessage when the path has ...

Scripting

-

Mar 02, 2021

-

Version/s: 2020.2.0a17, 2021.2.0a8

Steps: 1. Open attached project 2. Open Script2.cs 3. Introduce compiler error 4. Take a look into messages in Console ==> File pa... Read more

0
votes
Fix In Review

Memory Leak when calling GetComponents(List<T>) with a static List

Scripting

-

Mar 01, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.2f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more

0
votes
Fixed

Crash on core::StringStorageDefault<char>::assign when attaching a speci...

Scripting

-

Mar 08, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.21f1, 2020.2.0a10

Title: Crash on core::StringStorageDefault<char>::assign when attaching a script to terrain that doesn't inherit a native class that... Read more

0
votes
Fixed

NativeArray<T>.ReadOnly does not implement IEnumerable<T>

Scripting

-

Mar 04, 2021

-

Version/s:

NativeArray<T> implements IEnumerable<T> allowing to use C# "foreach" syntax to iterate over it. However its read-only view (returne... Read more

0
votes
By Design

Build Aborted/Build Interrupted error briefly appears in the Console win...

Scripting

-

Mar 16, 2021

-

Version/s: 2021.1.0a6, 2021.1.0b11, 2021.2

Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script: Right-click in Project window > Create > C# Script 3. W... Read more

0
votes
Active

Arrays apply data changes immediately which prevents DelayedEditor from ...

Scripting

-

Mar 12, 2021

-

Version/s: 2020.2.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project "case_1307386-ArrayInspectorBug.zip" 2. In the Scripts folder, click on "New Foo" 3... Read more

0
votes
Won't Fix

Compilation error is not shown in the Console window when using generic ...

Scripting

-

Mar 10, 2021

-

Version/s: 2018.4, 2019.4, 2019.4.20f1, 2020.2

Reproduction steps: 1. Open the attached "case_1320502" project 2. Open the "ResourceImageDownloader_1.cs" script 3. Note that the I... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.