Search Issue Tracker
By Design
Votes
0
Found in
2021.1.0a6
2021.1.0b11
2021.2
Issue ID
1322136
Regression
Yes
Build Aborted/Build Interrupted error briefly appears in the Console window when creating 2 scripts in quick succession
Reproduction steps:
1. Create a new Unity project
2. Create a new C# Script: Right-click in Project window > Create > C# Script
3. While the first script is compiling create another C# script and observe the Console window
Expected result: no errors appear
Actual result: an error briefly appears before disappearing
Reproducible with: 2021.1.0a6, 2021.1.1f1, 2021.2.0a10
Not reproducible with: 2018.4.33f1, 2019.4.22f1, 2020.3.1f1, 2021.1.0a5
Notes:
-In all reproducible versions one of the two errors appears: "Build aborted" or "Build interrupted".
-I've managed to record one more error using Unity 2021.2.0a10: “Internal build system error. Backend exited with code 1.”, and couldn't reproduce it a second time.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This is actually by design: whenever a script is edited while a compilation is running, we cancel the current compilation to spin a new one with the new change.