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0
votes
By Design

In Standalone build, File WriteAllText does not save the file when using...

Scripting

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Mar 17, 2020

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Version/s: 2019.3, 2019.3.0f1, 2020.1, 2020.2

How to reproduce: 1. Open attached project "MinerSaveJson.zip" 2. In Project Settings, make sure that either "IL2CPP" scripting bac... Read more

0
votes
Active

Compiler error verification check prolongs compilation by 10-20 minutes ...

Scripting

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Apr 17, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.2

How to reproduce: 1. Open attached '1238888.zip' Expected result: Considering the project is small Editor opens up nearly instantan... Read more

0
votes
Won't Fix

Serialization errors thrown during build proccess does not specify which...

Scripting

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May 11, 2020

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Version/s: 2018.4, 2019.3.11f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1246299-Serialization.zip") 2. Notice the ''NewBehaviourScript.test' hides i... Read more

0
votes
Active

Script with non UTF-8 characters in its name will not open when opening ...

Scripting

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May 11, 2020

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Version/s: 2017.4, 2019.3.13f1, 2020.2

How to reproduce: 1. Open user's attached "Accents" project 2. In Project window right-click on "zzz.cs" and select Reimport 3. In t... Read more

1
votes
Fixed

[Scripting] NamespaceParser fails when ScriptableObject class is inside ...

Scripting

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May 14, 2020

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Version/s: 2020.1.0a7, 2020.1.0b8, 2020.2

How to reproduce: 1. Open user's attached project 2. Select the "Test" ScriptableObject in the Project window (Assets folder) 3. Obs... Read more

0
votes
Fixed

worldPositionStays argument is missing from Unity.Undo.SetTransformParen...

Scripting

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May 13, 2020

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Version/s: 2018.4, 2019.3.5f1, 2020.2

Reproduction steps: 1. Open attached project "Undo.zip" 2. In Project window, open "Test.cs" 3. Observe line 13 Expected result: Un... Read more

1
votes
Active

Application.isPlaying is false when OnEnable is called from a Scriptable...

Scripting

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May 22, 2020

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Version/s: 2017.4, 2019.3.14f1, 2020.2

How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more

0
votes
Fixed

Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...

Scripting

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May 26, 2020

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Version/s: 2019.3, 2019.3.0a1, 2020.1, 2020.2

Repro steps: 1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster) 2. Enter Play M... Read more

0
votes
Fixed

UnityLinker fails to run when Assembly Definition Asset is named InputMo...

Scripting

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May 20, 2020

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Version/s: 2019.3.0a8, 2020.1, 2020.2, 2020.2.0a11

How to reproduce: 1. Open user's attached project 2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings 3.... Read more

0
votes
By Design

EditorApplication.isCompiling is not called when the scripts are recompi...

Scripting

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Apr 21, 2020

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Version/s: 2019.2.0a12, 2019.3.3f1, 2019.4, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (isCompilingBug.zip) 2. Open the TestScript.cs with Rider IDE 3. Make some changes ... Read more

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