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NullReferenceException on Undo.PerformUndo
How to reproduce:1. Open the attached Perform Undo NullRef.zip project2. Go to Project window/Scenes/ open Sample Scene3. Go to the ... Read more
[A2] Unexpected assembly reload after building standalone player with pl...
Steps:1. Open attached project2. Set "Edit->Project Settings -> Editor -> Enter Play Mode Options (Experimental)"3. Load Sa... Read more
Time pattern uses '.' as a TimeSeparator instead of ':' when the OS lang...
How to reproduce:1. Change the OS date and time format to Norwegian Bokmål (in Windows 10: Control Panel -> Clock and Region ->... Read more
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce:1. Open User-supplied project.2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Proje... Read more
Scriptable Asset values reset when the project is restarted
Steps to reproduce:1. Open user attached project "Template Project.zip"2. In the top menu create an Asset GD Advertisement ->SetU... Read more
MissingReferenceException is thrown in the Play mode
How to reproduce:1. Open the attached repo-812099.zip project2. Enter the Play mode Expected: no errors in the Console window Actual... Read more
In Standalone build, File WriteAllText does not save the file when using...
How to reproduce:1. Open attached project "MinerSaveJson.zip"2. In Project Settings, make sure that either "IL2CPP" scripting backen... Read more
Compiler error verification check prolongs compilation by 10-20 minutes ...
How to reproduce:1. Open attached '1238888.zip' Expected result: Considering the project is small Editor opens up nearly instantaneo... Read more
Serialization errors thrown during build proccess does not specify which...
Reproduction steps:1. Open the attached project ("case_1246299-Serialization.zip")2. Notice the ''NewBehaviourScript.test' hides inh... Read more
Script with non UTF-8 characters in its name will not open when opening ...
How to reproduce:1. Open user's attached "Accents" project2. In Project window right-click on "zzz.cs" and select Reimport3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS