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GameObject.Find() returns wrong value when GameObject name is the same a...
How to reproduce: 1. Open attached project ("UnityFindbug.zip") and open SampleScene 2. Enter PlayMode 3. In Game view click on the ... Read more
Headers are rendered in reverse order when using multiple [Header()] att...
To reproduce: 1. Open Unity and create a New Project 2. Create a new script and attach it to any gameObject 3. Open the newly creat... Read more
Vector3 does not implement IFormattable interface
How to reproduce: 1. Open the attached 'project-1179279.zip' project 2. Enter Play mode and observe the Console window Expected res... Read more
Calling AssetBundle.LoadFromMemoryAsync doesn't load bundles if calling ...
How to reproduce: 1. Open Unity project, attached to the user's email 2. Load InitialScene scene 3. Press Build -> Build Win64 in th... Read more
Method marked with RuntimeInitializeOnLoad with AfterAssembliesLoaded Lo...
How to reproduce: 1. Open the attached "AfterAssembliesCallback.zip" project 2. Enter Play mode Expected results: A message gets pr... Read more
Build Aborted/Build Interrupted error briefly appears in the Console win...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script: Right-click in Project window > Create > C# Script 3. W... Read more
Prefabs that depend on scripts that are a part of asmdefs with define co...
To reproduce: 1) Open the attached project 2) Click on TestAssembly/SomeScript and notice it says "No MonoBehaviour scripts in the f... Read more
[Scripting] EditorUtility.CollectDependencies always returns null
The Unity scripting API EditorUtility.CollectDependencies() always returns null and doesn't function at all. How to reproduce: 1. O... Read more
Crash on SortByExecutionOrder after setting up font kerning values when ...
How to reproduce: 1. Open the "Level1" Scene in the "case_1179631repro.zip" Unity project (stored in ownCloud) 2. Enter Play Mode tw... Read more
[Scripting] GetComponentInParent has no override for getting inactive ob...
How to reproduce: 1. Open attached project "GetComponentInParentBug_2.zip" and scene "SampleScene" 2. In Hierarchy window, select a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project