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[Windows] Malformed utf16 surrogates in C# strings can cause the Unity E...
To reproduce: 1. Download attached project “MalformedStringInspectorCrashRepro.zip" and open in Unity2. Set Scripting Runtime Versio... Read more
Editor throws assembly reference error when custom assembly is used
How to reproduce:1. Open the attached "SmartTool.zip" project2. Open the "SmartTool" Scene Expected result: Custom assembly is loade... Read more
When using obsolete [SerializePrivateVariables] attribute the Player cra...
To reproduce:1) Open the attached project and scene2) Build and run it CRASH! Reproduced in Win 10 and Linux Reproduced in 2019.3.0b... Read more
IsActiveAndEnabled variable is false even though ActiveSelf and Enabled ...
How to reproduce:1. Open case1126672 2018+ or case1126672 2017.4 project (depending on your version)2. Enter the Play Mode3. Observe... Read more
Constructors called twice on ScriptableObjects with custom attributes wh...
How to reproduce:1. Open the project attached by the user2. Enter Play mode and observe the console Expected results: The Singleton ... Read more
Unity does not add a reference to UnityEditor.iOS.Xcode for any project ...
To reproduce:1. Open attached project "BugRepro.zip"2. Open C# project with Visual Studio by right clicking on Assets folder and pre... Read more
GameObject's name is changed when that GameObject creates a new GameObje...
How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more
Unity Editor silently crashes when calling a function inside a C++ DLL
To reproduce: 1. Download attached project “TestNativedll.zip" and open in Unity2. Open "SampleScene" scene3. Enter to Play mode Exp... Read more
Compilation errors after Reimporting the project that has an Assembly De...
Compilation errors, only in the Editor log, after Reimporting the project when a prefab has a script in an Assembly Definition that ... Read more
System.ExecutableAndDlls and ManagedHeap memory usage increases and stay...
How to reproduce:1. Open a Task Manager2. Load the user's attached project "Unity_Client.zip"3. Open the Profiler window4. Select to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open