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Files are not included in the “Assembly-CSharp.csproj” file when they ar...
Steps to reproduce:1. Open the user’s project2. Notice the “IComponentEditor.cs” script at Assets → Physics → Editor3. Open the proj... Read more
Vector3 does not implement IFormattable interface
How to reproduce:1. Open the attached 'project-1179279.zip' project2. Enter Play mode and observe the Console window Expected result... Read more
[General] UnityEngine.Application.logMessageReceived is not being raised...
How to reproduce:1. Open attached project "New Unity Project.zip"2. In Project window, double-click on "Initializer" script3. In Scr... Read more
Maya Binary file freezes the editor when importing it to the project
To reproduce:1. Open any project2. Try importing the attached Maya Binary file Expected: .mb file is imported into the projectActual... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce:1. Open the user-submitted project(Startup Delay Call Bug)2. Check the Console window3. Export NewBehaviourScript.c... Read more
Cannot add a script to an object when the script has precompilers inside...
How to reproduce:1. Open attached project "repro_1099297"2. Try to add a test script from the project view to GameObject inside the ... Read more
JsonUtility.FromJsonOverwrite does not take exponents into account conve...
How to reproduce:1. Open tester-attached project2. Check the 'StringToDouble.cs' script3. Drag the Script onto any GameObject4. Ente... Read more
CSharpNamescapeParser throws InvalidOperationException: Stack empty
Steps to reproduce: 1. Open attached project2. Reimport PropertyReference script3. Notice error in console:InvalidOperationException... Read more
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly whe...
How to reproduce:1. Open attached project "StartException" and scene "SampleScene"2. In Project window, open and observe Assets/Test... Read more
Headers are rendered in reverse order when using multiple [Header()] att...
To reproduce: 1. Open Unity and create a New Project2. Create a new script and attach it to any gameObject3. Open the newly created ... Read more
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