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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2018.4

2020.1.0f1

2020.2

Issue ID

1278540

Regression

No

Creating built-in Component Class does not give a warning when using the "new" keyword

Scripting

-

How to reproduce:
1. Open the attached "New CharacterController No Warning.zip" project and Scenes/SampleScene scene
2. Enter the Play mode
3. Observe the Console window

Expected result: All built-in Components cause a warning
Actual result: Only calling the "new NewBehaviourScript()" causes a warning

Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3

Note: Not reproducible when creating MonoBehaviour using the "new" keyword

  1. Resolution Note:

    Given that there is no real danger in using new on a Component, we will not add a Runtime check to this part yet.
    Instead the plan is to add this as a compile time check. This will also make sure there is no extra checks for components at runtime, and no extra cost.
    This would also mean we can do the same trick for MonoBehaviours when this is added.

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