Search Issue Tracker
Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps: 1. Open the user's attached "1197069_CoroutineException.zip" project 2. Open the "SampleScene" Scene 3. Enter th... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more
Updates to GetComponent(string) on implicit "this" / "self" generates wr...
To Reproduce: 1. Open 'Test.cs' in the attached project, Observe the line 'Component comp = GetComponent(scriptname) 2. Run API upd... Read more
Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce: 1. Open attached project ("New Unity Project1"). 2. Notice that the "Console" window outputs: "Assets/test.cs(1... Read more
[Build] Closing built application throws NullReferenceException at Unity...
Steps to reproduce: 1. Open attached project "765509.zip" 2. Build project 3. Run built project 4. Wait until scene appears 5. Clos... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more
Building for WebGL fails due to UnusedBytecodeStripper2 with 'subset .NET'
Steps to reproduce: 1. open attached project 2. build for WebGL - fails and throws 2errors Error: UnusedBytecodeStripper2.exe did n... Read more
Unity crashes on mono_string_new when trying to open scene
To reproduce: 1. Open attached project ("790501.zip") 2. Open "Main6" scene Actual behavior: Unity crashes Read more
Assigining an instance to 'managedReferenceValue' doesn't apply to all t...
How to reproduce: 1. Open the attached "1426045.zip" project 2. Open the "SampleScene" Scene (Assets/Scenes) 3. Select the "GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Flickering orbs appear when using RenderTargetHandle
- UsePass for ShaderLabShader is ignored and GameObjects are not rendered when SRPBatcher is enabled
- Animated model translated down when interrupting a transition
- UI Toolkit text splits when changing PanelSettings scale
- Error "NullReferenceException" is thrown when selecting folders from the folder panel or closing the folder panel with EditorUtility.OpenFolderPanel() in use