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Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps: 1. Open the user's attached "1197069_CoroutineException.zip" project 2. Open the "SampleScene" Scene 3. Enter th... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more
Updates to GetComponent(string) on implicit "this" / "self" generates wr...
To Reproduce: 1. Open 'Test.cs' in the attached project, Observe the line 'Component comp = GetComponent(scriptname) 2. Run API upd... Read more
Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce: 1. Open attached project ("New Unity Project1"). 2. Notice that the "Console" window outputs: "Assets/test.cs(1... Read more
[Build] Closing built application throws NullReferenceException at Unity...
Steps to reproduce: 1. Open attached project "765509.zip" 2. Build project 3. Run built project 4. Wait until scene appears 5. Clos... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more
Building for WebGL fails due to UnusedBytecodeStripper2 with 'subset .NET'
Steps to reproduce: 1. open attached project 2. build for WebGL - fails and throws 2errors Error: UnusedBytecodeStripper2.exe did n... Read more
Unity crashes on mono_string_new when trying to open scene
To reproduce: 1. Open attached project ("790501.zip") 2. Open "Main6" scene Actual behavior: Unity crashes Read more
[Backport] Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DO...
How to reproduce: 0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow