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0
votes
Duplicate

Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...

Scripting

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Mar 13, 2020

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Version/s: 2017.4, 2018.4, 2018.4.18f1, 2019.3, 2020.1.0a6

How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

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Nov 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more

0
votes
Won't Fix

[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...

Scripting

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Jun 16, 2018

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Version/s: 2017.3.1f1

Repro steps:1. Open QA attached project "repro"2. Open Scene "0"3. Enter Play Mode4. Press space on your keyboard5. Exit Play Mode i... Read more

0
votes
Won't Fix

DontDestroyOnLoad destroys GameObject in the build when the game is buil...

Scripting

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Jul 02, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open user's project2. Play the scene3. Type user: admin, password: admin and press LoginA new scene should load,... Read more

0
votes
Won't Fix

Switching Build Target to WebGL results with crash in mono_class_array_e...

Scripting

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Jun 18, 2018

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Version/s: 2018.1.0b7, 2018.1.1f1

Steps to reproduce:1. Open user-submitted project "gamebois.zip"2. Go to Build Settings (File->Build Settings)3. Switch to WebGL ... Read more

0
votes
Won't Fix

Using Native Plugin from a Managed Plugin fails in built game

Scripting

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Jul 05, 2018

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Version/s: 2018.2.0b11

Reproduced in:1. Open user attached project2. Build & Run3. Observe that .dll is not loaded with"Fallback handler could not load... Read more

0
votes
Fixed

WaitForSecondsRealtime instance can't be reused

Scripting

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Jul 08, 2018

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Version/s: 2017.4.6f1

Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe Console logs Expected result: each loop wait... Read more

0
votes
Fixed

WaitForDomainReload does not trigger script reload when running the Edit...

Scripting

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May 02, 2022

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Version/s: 2022.1, 2022.1.0a6, 2022.1.0f1

How to reproduce:1. Download the attached project2. Navigate to your Editor install directory3. Execute the following terminal comma... Read more

0
votes
Duplicate

An error is thrown when ReadOnlySpan<T> is used with .NET Standard 2.1

Scripting

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Aug 17, 2021

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Version/s: 2021.2.0b6, 2021.2.0b7, 2022.1

Reproduction steps:1. Open the user attached project "ReadOnlySpanTest.zip"2. Observe the Console Expected result: There is no error... Read more

0
votes
Not Reproducible

Duplicate plugins throw no compiler errors when building a project in 20...

Scripting

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Jan 27, 2022

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Version/s: 2019.4.24f1, 2019.4.31f1

How to reproduce:1. Open the user attached "Controller.zip" project2. Build and Run the project (File -&gt; Build And Run) Expected ... Read more

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