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Component Editor keeps getting callbacks (OnEnable/OnDisable) after havi...
To reproduce: 1. Open the attached project2. Open SampleScene3. Select the Video Player Game Object in the hierarchy4. Change any op... Read more
Crash on SetEndEffectorOffset when calling a function from the plugin
How to reproduce:1. Open attached Unity project "Jaco_Unity"2. Allow 'unsafe' code in Player Settings (if using 2018.2 or 2018.3 ver... Read more
GetManagerFromContext: pointer to object of manager 'MonoManager' is NUL...
How to reproduce:1. Open cmd2. Type: "C:\Program Files\2018.1\2018.1.6f1_57cc34175ccf\Editor\Unity.exe" -batchmode -createProject "C... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more
Huge GFX.WaitForPresent loads when using ECS
Steps to reproduce:1. Open User-supplied project (the first one)2. Open and play Scene "SampleScene"3. Using WASD, fly closer to the... Read more
API Updater does not run when using Incremental Compiler
To reproduce:1. Open attached project2. When prompted to update an API, press No Thanks3. After the project is opened press Assets &... Read more
Crash on ScreenCapture.CaptureScreenshotAsTexture when it is called befo...
How to reproduce:1. Open the attached project2. Set Game window resolution to "Standalone (1024x768)"3. Enter Play mode4. Click the ... Read more
UnityPluginUnload is never called in a standalone build
To reproduce: 1. Open the GfxPlugin project in Visual Studio and PluginUnload project in Unity2. In VS, go to Debug -> test prope... Read more
"Did you spawn new GameObjects from OnDestroy?" error appears when exiti...
To reproduce:1. Open attached project2. Enter and Exit Play mode3. Notice that error appears Actual result: Error "Some objects were... Read more
UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...
To reproduce:1. Open any script in any project2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is recog... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor