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0
votes
Duplicate

Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...

Scripting

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Mar 13, 2020

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Version/s: 2017.4, 2018.4, 2018.4.18f1, 2019.3, 2020.1.0a6

How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

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Nov 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more

0
votes
Won't Fix

[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...

Scripting

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Jun 16, 2018

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Version/s: 2017.3.1f1

Repro steps: 1. Open QA attached project "repro" 2. Open Scene "0" 3. Enter Play Mode 4. Press space on your keyboard 5. Exit Play M... Read more

0
votes
Won't Fix

DontDestroyOnLoad destroys GameObject in the build when the game is buil...

Scripting

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Jul 02, 2018

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Version/s: 2018.1.0f2

How to reproduce: 1. Open user's project 2. Play the scene 3. Type user: admin, password: admin and press Login A new scene should l... Read more

0
votes
Won't Fix

Switching Build Target to WebGL results with crash in mono_class_array_e...

Scripting

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Jun 18, 2018

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Version/s: 2018.1.0b7, 2018.1.1f1

Steps to reproduce: 1. Open user-submitted project "gamebois.zip" 2. Go to Build Settings (File->Build Settings) 3. Switch to WebGL ... Read more

0
votes
Won't Fix

Using Native Plugin from a Managed Plugin fails in built game

Scripting

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Jul 05, 2018

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Version/s: 2018.2.0b11

Reproduced in: 1. Open user attached project 2. Build & Run 3. Observe that .dll is not loaded with "Fallback handler could not... Read more

0
votes
Fixed

WaitForSecondsRealtime instance can't be reused

Scripting

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Jul 08, 2018

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Version/s: 2017.4.6f1

Steps to reproduce: 1. Download and open the attached project 2. Enter playmode 3. Observe Console logs Expected result: each loop ... Read more

1
votes
Fixed

Wrong Scriptable Objects are created when creating through MenuItem

Scripting

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Apr 26, 2022

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Version/s: 2022.2.0a11, 2022.2.0a12

Reproduction steps: 1. Open the attached 'UniversalGraphicsTest_Foundation' project 2. Open the 'Assets' folder 3. Right-click and g... Read more

0
votes
Fixed

Crash when entering Play Mode if a ScriptableObject Resource is loaded a...

Scripting

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Aug 19, 2021

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Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "Test.zip" project 2. Select the "Test" ScriptableObject in Assets > Resources 3. Enter Pla... Read more

0
votes
Duplicate

Editor crashes when adding a new script to a game object via "Add compon...

Scripting

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Feb 10, 2022

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Version/s: 2022.2.0a3, 2022.2.0a5

Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more

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