Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b11
Issue ID
1056688
Regression
No
Using Native Plugin from a Managed Plugin fails in built game
Reproduced in:
1. Open user attached project
2. Build & Run
3. Observe that .dll is not loaded with
"Fallback handler could not load library D:/Downloads/case_1056688-NativeDllBug/Build/NativeDllBug_Data/NativeDllBug_Data/Mono/pdfium.dll"
Expected result: using Native Plugin from a Managed Plugin should not fail in build
Reproduced in: 2018.3.0a4, 2018.2.0b11, 2018.1.7f1, 2017.4.6f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.