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Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1055928
Regression
No
DontDestroyOnLoad destroys GameObject in the build when the game is built in Android
How to reproduce:
1. Open user's project
2. Play the scene
3. Type user: admin, password: admin and press Login
A new scene should load, you can see that username "admin" was saved and it is visible in the right top corner.
4. In user's project zip "case_1055928-ARTest.zip" you can find showEAT.apk, install it in Android device
5. Launch "showEAT" app, type user: admin, password: admin and press Login
Username is not visible in the top right corner.
Expected result: DontDestroyOnLoad does not destroy GameObject
Actual result: DontDestroyOnLoad does destroy GameObject
Reproducible with - 2018.3.0a4, 2018.2.0f1, 2018.1.7f1
Not reproducible with - 2017.4 and lower (Vuforia ExtensionImport.cs does not contain 'targetArchitectures')
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Fengkaihao
Nov 05, 2018 17:17
Can confirm 2018.1.7f1 having the same issue but not with an android build, but with the win86x standalone dev build. Was wondering why I got the bug, as I knew that this worked fine on earlier versions. So yea, reproduceable and doesn't seem to be just when building for android, but for standalone as well (probably every target platform).