Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1055928
Regression
No
DontDestroyOnLoad destroys GameObject in the build when the game is built in Android
How to reproduce:
1. Open user's project
2. Play the scene
3. Type user: admin, password: admin and press Login
A new scene should load, you can see that username "admin" was saved and it is visible in the right top corner.
4. In user's project zip "case_1055928-ARTest.zip" you can find showEAT.apk, install it in Android device
5. Launch "showEAT" app, type user: admin, password: admin and press Login
Username is not visible in the top right corner.
Expected result: DontDestroyOnLoad does not destroy GameObject
Actual result: DontDestroyOnLoad does destroy GameObject
Reproducible with - 2018.3.0a4, 2018.2.0f1, 2018.1.7f1
Not reproducible with - 2017.4 and lower (Vuforia ExtensionImport.cs does not contain 'targetArchitectures')
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Fengkaihao
Nov 05, 2018 17:17
Can confirm 2018.1.7f1 having the same issue but not with an android build, but with the win86x standalone dev build. Was wondering why I got the bug, as I knew that this worked fine on earlier versions. So yea, reproduceable and doesn't seem to be just when building for android, but for standalone as well (probably every target platform).