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Won't Fix

Votes

0

Found in

2018.1.0f2

Issue ID

1055928

Regression

No

DontDestroyOnLoad destroys GameObject in the build when the game is built in Android

Scripting

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

How to reproduce:
1. Open user's project
2. Play the scene
3. Type user: admin, password: admin and press Login
A new scene should load, you can see that username "admin" was saved and it is visible in the right top corner.
4. In user's project zip "case_1055928-ARTest.zip" you can find showEAT.apk, install it in Android device
5. Launch "showEAT" app, type user: admin, password: admin and press Login
Username is not visible in the top right corner.

Expected result: DontDestroyOnLoad does not destroy GameObject
Actual result: DontDestroyOnLoad does destroy GameObject

Reproducible with - 2018.3.0a4, 2018.2.0f1, 2018.1.7f1
Not reproducible with - 2017.4 and lower (Vuforia ExtensionImport.cs does not contain 'targetArchitectures')

Comments (1)

  1. Eb6fcf70a1a2b1dd143d64795425fbd3?d=mm

    Fengkaihao

    Nov 05, 2018 17:17

    Can confirm 2018.1.7f1 having the same issue but not with an android build, but with the win86x standalone dev build. Was wondering why I got the bug, as I knew that this worked fine on earlier versions. So yea, reproduceable and doesn't seem to be just when building for android, but for standalone as well (probably every target platform).

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