Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b7
2018.1.1f1
Issue ID
1050318
Regression
Yes
Switching Build Target to WebGL results with crash in mono_class_array_element_size
Steps to reproduce:
1. Open user-submitted project "gamebois.zip"
2. Go to Build Settings (File->Build Settings)
3. Switch to WebGL
Reproduced with: 2018.1.0b7, 2018.1.1f1, 2018.2.0f1, 2018.3.0a4
Not reproduced with: 2017.1.1f1, 2017.4.6f1, 2018.1.0b6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This project contains a System.Data.dll that is incompatible with the .NET 4.x scripting backend.
The following error is emitted when opening the project:
"Failed loading assembly 'Assets/Plugins/System.Data.dll'
Loading assembly failed: "Assets/Plugins/System.Data.dll"
This .dll must be deleted from the project and it will fix the crash when switching Build Target to WebGL.