Search Issue Tracker
Fixed in 2022.2.X
Votes
1
Found in
2022.2.0a11
2022.2.0a12
Issue ID
1423028
Regression
Yes
Wrong Scriptable Objects are created when creating through MenuItem
Reproduction steps:
1. Open the attached 'UniversalGraphicsTest_Foundation' project
2. Open the 'Assets' folder
3. Right-click and go to the 'Create -> Testing -> Custom Resolution ScriptableObject'
Expected result: 'Custom Resolutions.asset' is created
Actual result: 'BuildScriptFastMode.asset' is created
Reproducible with: 2022.2.0a11, 2022.2.0a12
Not reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0b16, 2022.2.0a10
Note:
- Go to the 'Create -> Testing -> Test Filter ScriptableObject', note that 'Custom Resolutions.asset' is created instead of 'TestCaseFilters.asset'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment