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[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade.For example Evaluate now has... Read more
Editor crashes after GameObject is being SetActive in the script
How to reproduce:1. From the given link download and open project "SetActiveCrash.zip"2. Open the scene "MGM_Main"3. Make sure that ... Read more
In Editor ENABLE_MONO condition is false when player settings is set to ...
Steps to reproduce:1. Download 1050206_repro.zip and open "SampleScene" scene2. Change platform to UWP.3. Open Player Settings and c... Read more
Generic class values are not deserialized on built game
Steps to reproduce:1. Open user attached project2. Play the scene3. Notice that the speed is set to 94. Build and run5. Speed value ... Read more
Editor crashes when adding a script to a TMP Button
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Add /Game Jam Template/Scripts/FlexibleUI/TMP/Flexible... Read more
Memory leak occurs when calling socket receive in thread during Play Mode
How to reproduce:1. Open the "SampleScene" Scene in the attached "1211367.zip" project2. Open Profiler and click on the Memory Modul... Read more
Switching between Debug and Release modes in editor throws a SocketExcep...
Switching between Debug and Release modes in editor throws a SocketException Switching between Debug and Release modes in editor thr... Read more
GetManagerFromContext: pointer to object of manager 'MonoManager' is NUL...
How to reproduce:1. Open cmd2. Type: "C:\Program Files\2018.1\2018.1.6f1_57cc34175ccf\Editor\Unity.exe" -batchmode -createProject "C... Read more
Assembly Definition files do not recompile when importing Asset Packages
Steps to reproduce:1. Open an empty project2. Import user-attached package "MRTK-Test.unitypackage" (rmb in Projects panel->Impor... Read more
Huge GFX.WaitForPresent loads when using ECS
Steps to reproduce:1. Open User-supplied project (the first one)2. Open and play Scene "SampleScene"3. Using WASD, fly closer to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node