Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0b8
Issue ID
1050206
Regression
No
In Editor ENABLE_MONO condition is false when player settings is set to .NET or IL2CPP
Steps to reproduce:
1. Download 1050206_repro.zip and open "SampleScene" scene
2. Change platform to UWP.
3. Open Player Settings and change Scripting backend to IL2CPP
3. Enter play mode
4. Notice that in Console window ENABLE_DOTNET is printed
5. Change Scripting backend to .NET
6. Notice that in Console window ENABLE_DOTNET is printed
Expected results: when scripting backend is set to .NET or IL2CPP in Editor ENABLE_MONO condition should be true.
Actual results: ENABLE_DOTNET is true regardless of what backend is used.
Reproduced with: 2018.3.0a2, 2018.2.0b9, 2018.1.5f1, 2017.4.6f1, 2017.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment