Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0b8
Issue ID
1050206
Regression
No
In Editor ENABLE_MONO condition is false when player settings is set to .NET or IL2CPP
Steps to reproduce:
1. Download 1050206_repro.zip and open "SampleScene" scene
2. Change platform to UWP.
3. Open Player Settings and change Scripting backend to IL2CPP
3. Enter play mode
4. Notice that in Console window ENABLE_DOTNET is printed
5. Change Scripting backend to .NET
6. Notice that in Console window ENABLE_DOTNET is printed
Expected results: when scripting backend is set to .NET or IL2CPP in Editor ENABLE_MONO condition should be true.
Actual results: ENABLE_DOTNET is true regardless of what backend is used.
Reproduced with: 2018.3.0a2, 2018.2.0b9, 2018.1.5f1, 2017.4.6f1, 2017.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
- “ReferenceError: Pointer_stringify is not defined” error is thrown when downloading a file
- GameObjects are not rendered when using a fragment shader with RWStructuredBuffer in URP
Add comment