Search Issue Tracker

Duplicate

Votes

0

Found in

2017.2.0a1

2017.3.0f3

Issue ID

1049325

Regression

Yes

Editor crashes after GameObject is being SetActive in the script

Scripting

-

How to reproduce:
1. From the given link download and open project "SetActiveCrash.zip"
2. Open the scene "MGM_Main"
3. Make sure that "SceneLogic.cs" script component is set active in the "SceneLogic" GameObject's Inspector window
4. Enter the Play mode and by clicking left mouse button point the player to the white cube as shown in the attached video
5. Right-click on the cube and swap menu items a couple of times

Expected result: SetActive method activates GameObject
Actual result: Editor crashes

Reproducible with: 2017.2.3p1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9, 2018.3.0a2

Stacktrace: 0x00000001403BDC36 (Unity) GameObject::IsActive

Note: In 97th line of project's script "GuiLogic.cs" the Container GameObject is set to Active. Added Editor.log, error.log and crash.dmp files in the attached link

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.