Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0a1
2017.3.0f3
Issue ID
1049325
Regression
Yes
Editor crashes after GameObject is being SetActive in the script
How to reproduce:
1. From the given link download and open project "SetActiveCrash.zip"
2. Open the scene "MGM_Main"
3. Make sure that "SceneLogic.cs" script component is set active in the "SceneLogic" GameObject's Inspector window
4. Enter the Play mode and by clicking left mouse button point the player to the white cube as shown in the attached video
5. Right-click on the cube and swap menu items a couple of times
Expected result: SetActive method activates GameObject
Actual result: Editor crashes
Reproducible with: 2017.2.3p1, 2017.4.6f1, 2018.1.6f1, 2018.2.0b9, 2018.3.0a2
Stacktrace: 0x00000001403BDC36 (Unity) GameObject::IsActive
Note: In 97th line of project's script "GuiLogic.cs" the Container GameObject is set to Active. Added Editor.log, error.log and crash.dmp files in the attached link
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #1046498