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[Scripting] Script doesn't update when "Recompile After Finished Playing...
With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more
Generic class values are not deserialized on built game
Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Notice that the speed is set to 9 4. Build and run 5. Speed v... Read more
Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...
Reproduction steps: 1. Open the attached project. 2. Set platform to iOS, Android or WebGL. 3. Build the project. Actual behavior.... Read more
[.NET 3.5] Unity crashes when adding structs with a multidimensional arr...
Repro steps: 1. Open QA attached project "repro" 2. Open scene "0" 3. Enter Play Mode 4. Wait for the Editor to crash Expected: The... Read more
Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific...
How to reproduce: 1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.co... Read more
Managed Assembly is included in Player Build when using Define constrain...
How to reproduce: 1. Open the attached project (DefineTest.zip) 2. Open scene Scenes/SampleScene 3. Go to File -> Build and Run 4. O... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce: 1. Open User-supplied project 2. In the Project window, select two Scriptable Objects Expected: Editor doesn't ... Read more
Editor hard crashes when using Marshal.PtrToStructure()
How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more
In Editor ENABLE_MONO condition is false when player settings is set to ...
Steps to reproduce: 1. Download 1050206_repro.zip and open "SampleScene" scene 2. Change platform to UWP. 3. Open Player Settings an... Read more
[Scripting/Particles] Gradient Scripting API thread checks have changed ...
Some of the Gradient api now has thread checks that were not present before the bindings system upgrade. For example Evaluate now h... Read more
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