Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a9
2018.2.0b7
Issue ID
1047960
Regression
Yes
Crash on "JobBatchDispatcher::KickJobs" when exiting Unity from specific scenes
How to reproduce:
1. Clone or download "EntityComponentSystemSamples" project from Unity Technologies GitHub page: https://github.com/Unity-Technologies/EntityComponentSystemSamples
2. Open "Sample" project
3. Open "DungeonFirstExample" scene
4. Exit Unity
Expected result: Unity closes.
Actual result: Unity crashes.
Regression first introduced in - 2018.2.0a9
Reproducible with - 2018.2.0a9, 2018.2.0b8
Not reproducible with - 2018.1.0f1, 2018.1.5f1, 2018.3.0a1
Could not test with - 2017.1.4p1, 2017.2.3p1, 2017.4.5f1, 2018.1.0a1, 2018.1.0b13 (does not have all the required packages to compile the project)
Notes:
- Happens when "DungeonFirstExample" or "RotationExample" scenes were opened.
- 2018.3.0a1 had compiler errors which may have prevented the crash from happening.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment