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0
votes
Fixed

Certain errors do not open in Code Editors when double clicking error

Scripting

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Dec 19, 2020

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Version/s: 2019.4, 2020.1.17f1, 2020.2, 2021.1.8f1, 2021.2.0a15

Reproduction steps: 1. Open the attached project "NullErrorTest" 2. Open Assets\Scenes\SampleScene 3. Press Play 4. Double click the... Read more

0
votes
Fixed

APIUpdater consent dialog displayed for package content

Scripting

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Jul 24, 2019

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Version/s: 2019.2.0f1, 2019.3.0a5, 2019.3.0a11

To reproduce: - Start a new project - Add Ads package version 3.1.1 - Notice that the API updater will pop up and ask you to update ... Read more

0
votes
Fixed

Assertion failed on expression: '!m_CoroutineEnumeratorGCHandle.HasTarge...

Scripting

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Oct 25, 2018

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Version/s: 2018.2.4f1

To reproduce: 1. Download the attached project "CoroutineAssertions.zip" and open in Unity 2. Open Test Runner window 3. Select the... Read more

0
votes
Fixed

The .NET Standard 1.3 version of log4net DLL cannot be used with Unity, ...

Scripting

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Jun 07, 2018

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Version/s: 2018.1.3f1

To reproduce: 1. Open the user's attached project 2. Make sure the Scripting Runtime is .NET 3.5 3. If no error occurs upon loading ... Read more

0
votes
Duplicate

The self reference in the property stops further code execution

Scripting

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Jun 08, 2018

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Version/s: 5.6.2f1

To reproduce: 1. Open the attached project 2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more

1
votes
Fixed

[Player] '(Filename: .../Debug.bindings.h Line: 43)' line is printed in ...

Scripting

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Jun 03, 2018

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Version/s: 2018.1.0f2

1. Open the attached "DebugLog.zip" project. 2. Build and run it as standalone. 3. Open the Player.log. Actual behavior: - "(File... Read more

1
votes
Fixed

[Scripting] Vectors, Ray and Plane are not IFormattable

Scripting

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May 27, 2018

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Version/s: 2018.1.0f2

Steps to reproduce: 1. Open the attached project 2. Open FormattableTest.cs script 3. Play FormattableTest scene 4. Compare the cod... Read more

0
votes
Won't Fix

NativeArray<T> is slower than built-in C# array

Scripting

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May 24, 2018

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Version/s: 2018.2.0b4

* NativeArray in mono in the editor is slower than builtin arrays * We need to make sure agressive inline works properly, if not pos... Read more

0
votes
Fixed

Editor crashes when passing a NaN value to Quaternion.SlerpUnclamped as ...

Scripting

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Jan 04, 2021

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Version/s: 2019.4, 2019.4.17f1, 2020.1

How to reproduce: 1. Open the attached project named "Case_1303324" 2. Open the "ComplexGravityTest" Scene 3. Enter Play mode 4. Mov... Read more

0
votes
Fixed

[Scripting] Argument exception is thrown on right-clicking a gameObject ...

Scripting

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Jul 24, 2019

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Version/s: 2019.2.0a11, 2019.3.0a1

"ArgumentException: Object at index 0 is null" exception is thrown on right-clicking a gameObject with missing script instance. Refe... Read more

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