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By Design
Votes
0
Found in
2019.3.0b6
Issue ID
1188413
Regression
No
[DotsShooter] BuildSettings asset is unloaded during build
Steps to reproduce :
- import the dots sample project
- select menu item A2/Bugs/Build gets wrong executable name
- wait for build to finish
- observe that executable in builds/Win-Client has name "Default Product.exe" instead of "DotsSample.exe"
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Resolution Note:
This is by design. Unloading of assets does not inspect locals, only statics. Workaround is to store the variable in a static.
See docs: https://docs.unity3d.com/ScriptReference/Resources.UnloadUnusedAssets.html