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5
votes
Fixed

Scripts are seen by Roslyn analyzer despite limiting the scope of analyzers

Scripting

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Apr 07, 2023

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Version/s: 2022.2.15f1, 2023.1.0b12, 2023.2.0a10

How to reproduce:1. Open the project “RoslynAnalyzer2022ProblemExample.zip“2. Observe the errors in the Console Expected result: The... Read more

0
votes
Fixed

Scriptable Object loses references when New Sample Tile is created

Scripting

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Oct 12, 2018

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Version/s: 2018.1.0a1, 2018.3.0b5

How to reproduce:1. Open user project (New Unity Project.zip)2. Click Assets > Create > Sample Tile Actual results:Sprite Samp... Read more

0
votes
Duplicate

Deadlock on Application.Quit when using DSP audio in Windows build

Scripting

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May 07, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open user-submitted project (ProceduralAudioBug_IL2CPP.zip)2. Open scene "SampleScene.unity"3. Build for Windows... Read more

0
votes
Fixed

Obsoleted network types cause TypeLoadExceptions in Playmaker dll

Scripting

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May 03, 2018

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Version/s: 2018.2.0b3

When importing Playmaker from the Asset Store in 2018.2, script upgrader kicks in and triggers an API update.Afterwards, a lot of er... Read more

2
votes
Duplicate

Coroutines Started within another Coroutine show up under the calling Co...

Scripting

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Apr 26, 2018

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Version/s: 2018.2.0b2

How to reproduce:1. Open attached Unity project "Test Bed copy"2. Load scene "Scene1"3. Open Profiler window4. Enter the play mode5.... Read more

0
votes
Fixed

Unity crashes on Object::GetInstanceID when destroying GameObject

Scripting

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Apr 27, 2018

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Version/s: 2018.2.0a2, 2018.2.0b1

How to reproduce:1. Open the "Crash.zip" project2. Open the "SampleScene" scene3. Press Play4. Press Space Actual result: Unity cras... Read more

0
votes
Won't Fix

.NET 3.5 successfully compiles C#6 features when LangVersion set to C#4 ...

Scripting

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Apr 19, 2018

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Version/s: 2018.1.0f1

Using .NET 3.5, the C# project that is generated by Unity has a supported language version of 4:<LangVersion>4</LangVersion... Read more

0
votes
Won't Fix

System.ExecutableAndDlls and ManagedHeap memory usage increases and stay...

Scripting

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Oct 08, 2020

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Version/s: 2018.4, 2019.4, 2020.2, 2020.2.0b4, 2021.1, 2021.2

How to reproduce:1. Open a Task Manager2. Load the user's attached project "Unity_Client.zip"3. Open the Profiler window4. Select to... Read more

0
votes
Fixed

SerializedProperty.objectReferenceInstanceIDValue asserts if Update() ha...

Scripting

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Jul 15, 2019

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Version/s: 2019.1.10f1, 2019.2.0b9, 2019.3.0a6

How to reproduce:1. Open the attached "SerializationBug.zip" project2. Open scene "Sample Scene"3. Select "Bug" in the Hierarchy4. R... Read more

5
votes
Fixed

Building a project crashes when a Script Component has serialized array ...

Scripting

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Jul 31, 2020

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Version/s: 2018.4.25f1, 2019.4.3f1, 2020.1.0b15, 2020.2.0a16

How to reproduce:1. Open the attached project (NamedPropertyBug.zip)2. Click File -> Build and Run Expected result: the project b... Read more

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