Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.6f1
Issue ID
1073582
Regression
No
Unity Crashes on UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
How to reproduce:
1. Download and open my attached project "BugProject.zip"
2. In the Project window find the folder "scene0" and open "menu" Scene
3. Play the Scene and in the Scene window press on "load after saving" button
-- crash occurs --
Reproducible with: 2017.4.14f1, 2018.1.9f2, 2018.2.14f1, 2018.3.0b7, 2019.1.0a6
First three lines of the stack trace:
UnityEngine.Object:Internal_InstantiateSingle_Injected(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
Note: You'll notice the script called "GameData". It looks like that when commenting the line 103:
GameObject go = Instantiate(prefab, new Vector3(inf.x, inf.y, inf.z), Quaternion.identity) as GameObject;
The project does not crash anymore
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment