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Most Activity
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0
votes
Fixed

Unnecessary white spaces added to project *.sln file when updating monod...

Scripting

-

Jul 01, 2014

-

Version/s: 4.5.1f3

Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce: 1. Create a new... Read more

7
votes
Not Reproducible

Screen.width and Screen.height values in "OnEnable" function are incorrect

Scripting

-

Mar 26, 2014

-

Version/s: 4.3.2f1

When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more

0
votes
Fixed

StringReader reads files extremely slowly

Scripting

-

Jan 09, 2016

-

Version/s: 5.3.1f1

Reproduction steps: 1) Open "StreamReaderBug2" project 2) Open StreamReaderBug scene 3) Play scene 4) Watch console output Expected... Read more

0
votes
Fixed

Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...

Scripting

-

Apr 11, 2021

-

Version/s: 2021.1.1f1, 2021.1.2f1, 2021.2.0a10

How to reproduce: 1. Open the user's attached project ("KillStack.zip") 2. Close the Editor Expected result: Editor closes Actual r... Read more

3
votes
Fixed

[OSX] Input.accelerationEvents crashes the Editor on play

Scripting

-

Mar 26, 2015

-

Version/s: 5.0.0p2

How to reproduce: 1. Open a new project 2. Create a new script 3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Sta... Read more

0
votes
Fixed
0
votes
By Design

Api updater doesn't upgrade 'terrainData.physicMaterial'

Scripting

-

Aug 23, 2014

-

Version/s: 5.0.0b1

'Terrain.terrainData.physicMaterial' should probably be updated to 'Terrain.material' , but instead an error is thrown when loading... Read more

0
votes
Fixed

The BinaryReader read data to a Span <byte> is always zero

Scripting

-

Nov 01, 2021

-

Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more

0
votes
By Design

The name 'PostEffectsBase' does not denote a valid type ('not found') wh...

Scripting

-

May 21, 2014

-

Version/s: 4.5.0f5

Steps to reproduce : - import the Image Effects package - move the PostEffectsBase file to the Assets folder and notice the errors ... Read more

0
votes
Postponed

Empty error is logged with specific compile issue

Scripting

-

Aug 09, 2015

-

Version/s: 5.1.2p3

Steps to reproduce: 1. Open the attached project 2. Notice the empty error in the console 3. Open the 'NewBehaviourScript' in Visua... Read more

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