Search Issue Tracker
Unnecessary white spaces added to project *.sln file when updating monod...
Quickest to use SourceTree or some other repo management client, but can also be reproduced manually. To Reproduce: 1. Create a new... Read more
Screen.width and Screen.height values in "OnEnable" function are incorrect
When Screen.width or Screen.height are called in an "OnEnable" call in the editor and the component is enabled (i.e. by checking the... Read more
StringReader reads files extremely slowly
Reproduction steps: 1) Open "StreamReaderBug2" project 2) Open StreamReaderBug scene 3) Play scene 4) Watch console output Expected... Read more
Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...
How to reproduce: 1. Open the user's attached project ("KillStack.zip") 2. Close the Editor Expected result: Editor closes Actual r... Read more
[OSX] Input.accelerationEvents crashes the Editor on play
How to reproduce: 1. Open a new project 2. Create a new script 3. Put "Debug.Log (Input.accelerationEvents.ToString());" in the Sta... Read more
Api updater doesn't upgrade 'terrainData.physicMaterial'
'Terrain.terrainData.physicMaterial' should probably be updated to 'Terrain.material' , but instead an error is thrown when loading... Read more
The BinaryReader read data to a Span <byte> is always zero
How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
The name 'PostEffectsBase' does not denote a valid type ('not found') wh...
Steps to reproduce : - import the Image Effects package - move the PostEffectsBase file to the Assets folder and notice the errors ... Read more
Empty error is logged with specific compile issue
Steps to reproduce: 1. Open the attached project 2. Notice the empty error in the console 3. Open the 'NewBehaviourScript' in Visua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials