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Fixed in 5.6.0

Votes

0

Found in

5.5.0f3

Issue ID

862556

Regression

Yes

[5.5+] Random crashes from rendering/batching/driver code starting with 5.5.0

Scripting

-

Steps to reproduce:
1. Download and open the project
2. Enter Play mode
3. Assets/Scenes/main.scene
4. Wait or Walk around

Result: crash

Reproduced on: 5.5.0b1, 5.5.0f3, 5.5.0p2, 5.6.0b2
Not reproduced on: 5.4.3p3
Bug first appears in: 5.5.0b1

Notes:
-The crash happens at random times. Sometimes it crashes almost as soon as you enter the game, sometimes it takes a minute or so
-Crashes on RadiusCheck.cs line 40 on the "Torch01" prefab, when calling objectsToDisable[i].SetActive(true);
-This can be "fixed" by either disabling the function that calls objectsToDisable[i].SetActive(true);, or by disabling the spawning of the Torch prefabs
-Also crashes in a Standalone Build

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