Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f3
Issue ID
862556
Regression
Yes
[5.5+] Random crashes from rendering/batching/driver code starting with 5.5.0
Steps to reproduce:
1. Download and open the project
2. Enter Play mode
3. Assets/Scenes/main.scene
4. Wait or Walk around
Result: crash
Reproduced on: 5.5.0b1, 5.5.0f3, 5.5.0p2, 5.6.0b2
Not reproduced on: 5.4.3p3
Bug first appears in: 5.5.0b1
Notes:
-The crash happens at random times. Sometimes it crashes almost as soon as you enter the game, sometimes it takes a minute or so
-Crashes on RadiusCheck.cs line 40 on the "Torch01" prefab, when calling objectsToDisable[i].SetActive(true);
-This can be "fixed" by either disabling the function that calls objectsToDisable[i].SetActive(true);, or by disabling the spawning of the Torch prefabs
-Also crashes in a Standalone Build
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Add comment