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Crash with missing stack trace information after changing a Scene View s...
How to reproduce: 1. Open the attached project from "GizmosBug.zip" 2. Select any GameObject in Hierarchy and open Script "BugScript... Read more
Play Mode gets immediately exited after loading when Play button is doub...
How to reproduce: 1. Create a new project 2. Double click the Play button Expected result: Pressing the Play button disables it unt... Read more
ArgumentException from hierarchyWindowItemOnGUI is thrown when leaving P...
How to reproduce: 1. Open the user attached "HierarchyWindowItemOnGUI.zip" project 2. Enter the "SampleScene" Scene 3. Open the "Pre... Read more
The icons of Play, Pause buttons, and the Unity logo are blurry when Cus...
Reproduction steps: 1. Create a new Unity project 2. Go to Edit -> Preferences -> UI Scaling 3. Change "Use custom scaling value" to... Read more
Scene Gizmo background turns to black when turning it off then entering ...
How to reproduce: 1. Open project "OrientationGizmo.zip" 2. In the Scene window right-click two lines near the Scene Gizmo and selec... Read more
[SceneView] Spline Knot placement ignores the visibility flags on gameob...
Problem was found by using Splines but seems more of a general Scene View problem I've been told. 1. Create some primitive in the s... Read more
Selection Outline is not visible on the first child GameObject of anothe...
Reproduction steps: 1. Open the attached "1380804.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy window select "Ga... Read more
Label is displayed too far down when created with Handles.Label
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/test" scene 3. Select GameObject "GameObject" from the Hiera... Read more
Camera resolution is set to default when opening the Editor
Reproduction steps: 1. Open the attached "1378321.zip" project 2. Select the "Main Camera" GameObject 3. Observe the Scene view wind... Read more
Scene view is offset to the bottom when the Draw Mode is set to Deferred
How to reproduce: 1. Open the user-submitted project 2. Open the scene "test" (Assets/test.unity) 3. In the Scene view control bar, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel