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Won't Fix

Votes

0

Found in

6000.0.55f1

6000.1.16f1

6000.2.1f1

Issue ID

UUM-114218

Regression

No

Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera

-

How to reproduce:
1. Create a new project with the default HDRP template
2. Go to Project Settings > Player and disable “Static Batching”
3. Go to Project Settings > Graphics > BatchRendererGroup Variants and select “Keep All”
4. Go to Project Settings > Quality > HDRP > GPU Resident Drawer and select “Instanced Drawing”
5. Go to Project Settings > Quality > HDRP > GPU Resident Drawer and enable “GPU Occlusion Culling”
6. Open the “OutdoorsScene”
7. In the Hierarchy select “Main Camera”
8. In the Inspector expand “Rendering” for the “Camera” Component and enable “Custom Frame Settings”
9. In the “Frame Settings Overrides” select “Opaque Objects” and disable it
10. Enter Play mode and observe the Console

Expected result: no errors appear
Actual result: Render Graph Execution errors are thrown

Reproducible with: 2023.3.0a18, 6000.0.55f1, 6000.1.16f1, 6000.2.1f1, 6000.1.0a1
Could not test with: 2023.3.0a17 (No option to enable GPU Occlusion Culling in Quality settings)
Fixed in: 6000.3.0a2

Reproducible on: macOS 15.6 (M1 Max), Windows 10 (by user)
Not reproducible on: no other environments tested

  1. Resolution Note:

    Thanks for reporting this issue. After a thorough investigation, it was discovered that the problem has been fixed indirectly in 6000.3.0a2. I just verified and the fix reason is the port of HDRP to the new render graph compiler (already used in URP) that landed in this specific version of the editor. The port is a very high risk change with a big halo, so unfortunately we cannot backport it back to earlier versions of Unity 6. Therefore I will close this ticket, thanks for your comprehension.

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