Search Issue Tracker
Won't Fix
Votes
0
Found in
6000.0.55f1
6000.1.16f1
6000.2.1f1
Issue ID
UUM-114218
Regression
No
Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
How to reproduce:
1. Create a new project with the default HDRP template
2. Go to Project Settings > Player and disable “Static Batching”
3. Go to Project Settings > Graphics > BatchRendererGroup Variants and select “Keep All”
4. Go to Project Settings > Quality > HDRP > GPU Resident Drawer and select “Instanced Drawing”
5. Go to Project Settings > Quality > HDRP > GPU Resident Drawer and enable “GPU Occlusion Culling”
6. Open the “OutdoorsScene”
7. In the Hierarchy select “Main Camera”
8. In the Inspector expand “Rendering” for the “Camera” Component and enable “Custom Frame Settings”
9. In the “Frame Settings Overrides” select “Opaque Objects” and disable it
10. Enter Play mode and observe the Console
Expected result: no errors appear
Actual result: Render Graph Execution errors are thrown
Reproducible with: 2023.3.0a18, 6000.0.55f1, 6000.1.16f1, 6000.2.1f1, 6000.1.0a1
Could not test with: 2023.3.0a17 (No option to enable GPU Occlusion Culling in Quality settings)
Fixed in: 6000.3.0a2
Reproducible on: macOS 15.6 (M1 Max), Windows 10 (by user)
Not reproducible on: no other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Thanks for reporting this issue. After a thorough investigation, it was discovered that the problem has been fixed indirectly in 6000.3.0a2. I just verified and the fix reason is the port of HDRP to the new render graph compiler (already used in URP) that landed in this specific version of the editor. The port is a very high risk change with a big halo, so unfortunately we cannot backport it back to earlier versions of Unity 6. Therefore I will close this ticket, thanks for your comprehension.