Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.2.0a6
Issue ID
1384459
Regression
No
[SceneView] Spline Knot placement ignores the visibility flags on gameobject
Problem was found by using Splines but seems more of a general Scene View problem I've been told.
1. Create some primitive in the scene
2. By default, drawing a spline should place the knot on object collider
3. Hide one primitive from the visibility flag in the hierarchy
4. Try to draw a spline over the hidden object
Result
Knots are still placed on object surface and shouldn't. The visibility flag should be taken in count and ignore this collider when a spline is drawn.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment