Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.2.0a6
Issue ID
1384459
Regression
No
[SceneView] Spline Knot placement ignores the visibility flags on gameobject
Problem was found by using Splines but seems more of a general Scene View problem I've been told.
1. Create some primitive in the scene
2. By default, drawing a spline should place the knot on object collider
3. Hide one primitive from the visibility flag in the hierarchy
4. Try to draw a spline over the hidden object
Result
Knots are still placed on object surface and shouldn't. The visibility flag should be taken in count and ignore this collider when a spline is drawn.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
- Error "ArgumentException: Trying to use an invalid resource" when creating custom post-processing effect in URP
- [DX12] GameObjects using CommandBuffer DrawProcedural and DispatchCompute calls have color flicker when changing color and moving mouse cursor
- The Player becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using DX12 Graphics API
- (Apple Silicon) Floating point inconsistencies between mono and il2cpp
Add comment