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[2D] Unable to select Sprite by clicking in Scene View when another Spri...
How to reproduce: 1. Open user-submitted project (SpriteSceneViewPickingBug.zip) 2. Open the 'Scene' scene 3. Attempt to select the ... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps: 1. Open attached project 2. Load Level2 scene 3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar 4. Select ... Read more
'sceneRanges.empty()' error upon entering PlayMode with Experimental Set...
How to reproduce: 1. Open the attached "Repro.zip" project 2. Open the "SampleScene" Scene -> Enter the PlayMode 3. Observe the Cons... Read more
[LightProbes] Transform selection handle does not appear when more than ...
How to reproduce: 1. Create a Light Probe Group 2. Make sure that you have more than one Inspector tab present in the editor UI 3. I... Read more
EditorGUILayout.ObjectField selection pop-up for some Components prevent...
How to reproduce: 1. Open tester-attached project (EditorGUILayoutBug.zip) 2. Open the SampleScene 3. Open the custom Editor window ... Read more
[Probuilder] NullReferenceException and ArgumentException errors are thr...
After creating a Probuilder Gameobject, on selecting UV Editor Window NullReferenceException and ArgumentException threw in console,... Read more
OnDrawGizmosSelected() is called twice when selecting child GameObject a...
Reproduction steps: 1. Open user's project "LootArea.zip" 2. Open "SampleScene" Scene 3. Make sure to not place your mouse cursor on... Read more
[Scene/Game View] Color patches are missing in PBR Validation Settings P...
Blue, Red and Yellow color patches are missing in PBR Validation Settings for all the three sections. Steps to repro: 1. Create a n... Read more
CTRL-Dragging over game objects in the Scene View does not add them to t...
How to reproduce: 1. Create a new project and open it 2. In the scene create a couple of cubes 3. Select one of the cubes 4. While h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list