Search Issue Tracker
Fix In Review for 2020.2.X
Votes
1
Found in
2018.4
2019.3.9f1
2019.4
2020.1
2020.2
Issue ID
1240918
Regression
No
[LightProbes] Transform selection handle does not appear when more than one Inspector tab is present
How to reproduce:
1. Create a Light Probe Group
2. Make sure that you have more than one Inspector tab present in the editor UI
3. In the Inspector select "Edit Light Probes"
4. Attempt to select and move a Light Probe
Expected behavior: The Transform Gizmo should appear. Probes should be selected by clicking, or by dragging selection. Selection context should remain in Light Probes unless the user explicitly clicks another object type.
Actual behavior: The Light Probes are not selectable or movable at the Transform Gizmo does not appear. This makes working with Light Probes almost impossible. (Track_1240918_V2)
Reproducible with: 2018.4.26f1, 2019.4.7f1, 2020.1.2f1, 2020.2.0a21
Workaround: Clicking the Edit Bounds in both Inspector windows or Reseting the Layout to only display one Inspector window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2020.2):
This bug is part of a larger refactor of Light Probe editing tools.