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It is not possible to edit a second Edge Collider 2D when two Edge Colli...
How to reproduce: 1. Open the attached 'project-1224661.zip' 2. In the Hierarchy window select 'New Sprite' object 3. In the Inspect... Read more
Local setting for Tool Handle Rotation is not disabled when Scale Tool i...
Reproduction steps: 1. Download and open the attached project "1324841.zip" 2. Open the Scene view (Window -> General -> Scene) 3. S... Read more
Greyed out objects in the scene gain extra color and brightness when Sce...
Steps: 1. Open attached project 2. Load Level2 scene 3. Untoggle "Scene Light" and "Skybox" toggles in scene view toolbar 4. Select ... Read more
[Editor] UI Canvas with Screen Space-Camera doesn't render properly
UI Canvas with Screen Space-Camera doesn't render properly when multiple Game views are present Repro steps: 1. Open attached proje... Read more
The Effects button 'skybox, fog, and various other effects' gets toggled...
How to reproduce: 1. Create a new project 2. Enter the Scene View and enable the Effects button 3. Enter the Play Mode (it can be ex... Read more
Miscellaneous, Material Validation settings are not displayed in the Dra...
How to reproduce: 1. Create a new URP project 2. Expand Draw Mode dropdown and observe its options 3. Set Layout to Default 4. Expan... Read more
[Scene/Game View] Changing the Light type doesn't update it's respective...
On changing the Light type, its respective gizmo doesn't update until the gameobject loses focus or the component is collapsed in In... Read more
[Scene/Game View] Changing the initial Directional Light to any other ty...
On changing the light type of the Directional light gameobject initially present in the 'Sample Scene" to point, spot or area and ro... Read more
[UI] Inconsistent Editor crashes in Play Mode when switching between Gam...
Reproduction steps: 1. Open attached project "switchcrash.zip" and scene "SampleScene" 2. Enter Play Mode 3. Switch to Scene View ta... Read more
Cursor is visible when Cursor.visible is set to false or Cursor.lockStat...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. Enter the Play mode by pressing the Play button Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list