Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0a12
2020.2.0a1
2020.2.0a4
Issue ID
1229003
Regression
Yes
[Scene/Game View] Changing the Light type doesn't update it's respective gizmo until Gameobject loses focus
On changing the Light type, its respective gizmo doesn't update until the gameobject loses focus or the component is collapsed in Inspector.
Refer to the attached Video.
Steps to Reproduce:
1. Create a New Project
2. Hierarchy > Directional Light > Inspector > Light > Type > Spot/Baked/Area
Actual Result:
Light gizmo doesn't update when the light type is changed, until it loses focus
Expected Result:
The gizmo should update along with the light type immediately
Occurring on:
2020.2.0a4, 2020.1.0b2, 2020.1.0a12
Working Fine on:
2020.1.0a11, 2019.3.6f1
Environment:
Windows 10 and macOS 10.14, 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Add comment