Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2019.3
2019.3.1f1
2020.1.0a6
2020.2
Issue ID
1224661
Regression
Yes
It is not possible to edit a second Edge Collider 2D when two Edge Collider 2D components are added to an object
How to reproduce:
1. Open the attached 'project-1224661.zip'
2. In the Hierarchy window select 'New Sprite' object
3. In the Inspector window try to edit both colliders
Expected result: You can edit both colliders
Actual result: You can only edit one of the colliders
Reproducible with: 2019.3.0b2, 2019.3.4f1, 2020.1.0a6, 2020.1.0a26, 2020.2.0a1
Not reproducible with: 2017.4.37f1, 2018.4.18f1, 2019.3.0b1, 2020.1.0a1, 2020.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.8f1