Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a10
2021.2.0a11
Issue ID
1325626
Regression
Yes
Cursor is visible when Cursor.visible is set to false or Cursor.lockState is set to Locked and the Game view is not focused
How to reproduce:
1. Open the user's attached project
2. Open 'SampleScene'
3. Enter the Play mode by pressing the Play button
Expected result: The cursor is not visible
Actual result: The cursor is visible
Reproducible with: 2021.2.0a11, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.2.7f1, 2020.3.3f1, 2021.1.1f1, 2021.2.0a10
Note:
- The issue is not reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.2):
Fix cursor still visible when Cursor.visible is set to false while the GameView is not focused.
Fixed in 2021.2.0a18