Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a10
2021.2.0a11
Issue ID
1325626
Regression
Yes
Cursor is visible when Cursor.visible is set to false or Cursor.lockState is set to Locked and the Game view is not focused
How to reproduce:
1. Open the user's attached project
2. Open 'SampleScene'
3. Enter the Play mode by pressing the Play button
Expected result: The cursor is not visible
Actual result: The cursor is visible
Reproducible with: 2021.2.0a11, 2021.2.0a12
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.2.7f1, 2020.3.3f1, 2021.1.1f1, 2021.2.0a10
Note:
- The issue is not reproducible on Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2021.2):
Fix cursor still visible when Cursor.visible is set to false while the GameView is not focused.
Fixed in 2021.2.0a18