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GameObject with HideFlags.DontSaveInEditor is still visible in a newly ...
Steps to reproduce:1. Open QA's attached project2. Create a simple 3D Cube3. Add "DontSaveSetter" script to the created GameObject4.... Read more
[Octane] PBR viewport camera no longer updates when Maximizing Octane re...
To reproduce:1. Open Any project with Octane set up2. In PBR viewport tab options, press Maximize3. Press Maximize again to restore ... Read more
Scrolling outside Scene View causes “Screen position out of view frustum...
Steps to reproduce:1. Create new Unity project2. Right-click and hold mouse button in Scene View3. Move cursor over to the Play butt... Read more
Transform Gizmo is at the child position when GO is a child of another G...
How to reproduce:1. Open the attached "1343515_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more
Editor performance drop when holding down "F" key while in Play Mode
How to reproduce:1. Create a new project2. Open Profiler (Window > Analysis > Profiler)3. Start profiling Editor4. Enter Play ... Read more
Colliders are not being updated when the Editor loses focus
Reproduction steps:1. Open user attached project2. Open Assets\Scenes\SampleScene Scene3. Select AnimatedCube in the Hierarchy4. Ope... Read more
"Unable to load the icon: 'Test'." error is thrown when opening an Edito...
How to reproduce:1. Open the attached "CustomSceneView.zip" project2. Open the "SampleScene" Scene3. Go to Bug -> Open Window4. O... Read more
HandleUtility.WorldToGUIPoint does not return accurate screen coordinates
Steps to reproduce:1. Open “GUIPoint.zip” Unity project2. Observe Scene view Expected results:HandleUtility.WorldToGUIPoint returns ... Read more
"IndexOutOfRangeException: Array index is out of range" is shown when th...
To reproduce: 1. Open the project, attached by the user (TVboy.zip)2. Open the "Example-Avatar" scene3. Open the Scene view4. Observ... Read more
[SRP] Shadow Cascades Draw Mode does not work
To reproduce:1. Create a new project with 'Lightweight - Preview' template2. Change scene Draw Mode to 'Shadow Cascades' Expected: S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field